Note for videos in Ubuntu: For important information during the game, download the videos manually. Visit for the latest stable release for Windows, macOS and Ubuntu. That Warzone 2100 is also working on BSD. Proprietary technologies have been replaced with open-source counterparts.Ĭurrently, the supported platforms are Linux, Windows, and macOS. State of the gameĪfter the liberation of the Warzone 2100 source-code on December 6th, 2004, all The source for the game under the terms of the GNU GPL, including everythingīut the music and in-game video sequences, which were released later. In 2004 Eidos, in collaboration with Pumpkin Studios, decided to release Ground-breaking and innovative 3D real-time strategy game. Warzone 2100, released in 1999 and developed by Pumpkin Studios, is a Homepage of the Warzone 2100 Project Origins Update vcpkg commit in get-dependencies_win.ps1 Update vcpkg commit in configure_mac.cmakeĪdd support for bidirectional text using fribidi Windows: Update builds to Visual Studio 2019 Warzone 2100, I have the honour to release you from any license unclarities. Move ska_sort to lib/ivis_opengl/3rdparty Make profiling scopes a complete no-op when profiling is disabled Use SNAP_USER_COMMON for data & config ( #3160 ) eslintrc.json: Add overrides for JSON filesĮxclude external stuff from Github's language statistics.Īdd classic terrain_overrides submodule & package Set editorconfig indent_style to tab for c,h,cpp,hpp files Refactor camera radar jump to remove OBJ_TARGET Update vcpkg sdl2 overlay-port to 2.26.5 + patchįix: Faction blderik models should reference the appropriate animation modelĮxpand addStructure() and changePlayerColour() functions ( #3202 )Īdd flathub::manifest custom entry to appdata.xmlįix "Unit Destroyed" audio not playing properly ( #3336 )įix: loadSaveStructure2 production run invalid template handling Past-due b804a5e2aa Fix: loadSaveStructure2 production run invalid template handling
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